Single Thread Theatre Company, creator of the IBPOC Fellowship, is an official Arcweave Ambassador. Arcweave is also a proud sponsor of the IBPOC Fellowship which gives indigenous, black, and people of colour artists the opportunity to learn XR. XR is a field of emerging technology which refers to extended reality and encompasses virtual, augmented, and mixed reality.
DD: I’m Debbie Deer, I’m a creative technologist specializing in virtual, augmented, and mixed reality production for education, entertainment, and advertising.
I got involved in the fellowship because two years ago they actually had me as a presenter for one of my XR pieces, the Nefertiti experience, and then I was honoured enough to be mentored with the OYA Scale Up Immersive Program and I came back to PXR and said, ‘Hey we should do a program like this because it really saved my life.' We applied for funding through the Canada Arts Council, and… we got through! So, now it’s been two years and they invited me to be the director.
DD: Oh my gosh, so... before XR, I was in digital media, and I still am — I have a production company called Debbie Deer productions. And, I was just kind of experimenting with my piece, The Nefertiti Experience, which was initially theatre but when we saw the Mandalorian and Unreal Engine came out, we saw the potential of making an XR piece — that’s what started my career.
But the program itself, the fellowship, basically it allowed me to go from mentee that was just interested as an enthusiast or hobbyist to full on 100% rockets go incorporated company/fellowship director because the need kind of presented itself. Like, they needed someone who was going to kind of take the reins and say, ‘Ok well you’ve had more experience than most as a mentee, how can you translate that information as a director?'
So, being a mentee with the OYA Scale Up Immersive, similarly, I went from being curious to how I get into the business to being mentored by people who are working with, not to namedrop but, JayZ and Agile Lens… I just starred in the Christmas Carol VR which today the Apple Pro Vision featured as like a feature show, so… working with Epic Games, working with Agile Lens… yeah, my life kind of changed in the sense that it quickly went from you’re a mentee, you’re building a plane, now you’re flying the plane, now you’re teaching others how to fly it.
DD: Great question. So, it’s changed a lot. Initially when we did it last year, it was more theory-based, like, we were learning together. And, there were some beautiful things that came out of it because we gave opportunity to emerging indigenous, black, people of colour artists. But, we didn’t have as much structure, we didn’t know what were important aspects of production like what should we ask the mentors to talk about; what do the fellows need?
So, this year we’ve really improved on that by being a lot more critical with the curriculum, like tailoring it to be more practical-production based in the build versus more theoretical-literary based. And, Arcweave, to plug you all, you have been a really instrumental part because I learnt your software through the OYA Scale Up Immersive program. My mentor said, 'This is an awesome piece of software, it’s like user experience, user interface, you can write scripts in it too...' It just… there was nothing else like it. Now I know Arcweave a lot better and I was able to share that with the fellows so, that’s part of the improvement as well.
DD: I think it will tremendously improve the program. Firstly, it’s nice to just be supported, you know, and seen by another software company that cares about gaming and XR productions so, that’s really awesome. And then, having your expertise on hand to say, you know… there are things even I don’t know about Arcweave, there are things even the tutorials may not go through, but we would have you right there to assist us. I think that would be very meaningful to the fellows, and they’re all pumped to use it, they’re like, ‘We love this, it’s so cool’.
DD: The simulation is called ‘Hidden Place’ and the fellows decide pretty much everything from the theme, to the script, to the post-production. We’re using VR chat as our platform and we chose VR chat because that was platform we used for the PXR conference and we already had developers, Myles Steel and Cole, make the world. So, we said, ‘Okay we already have built in support to allow the fellows to learn 3d modelling, learn about VR world-building and kind of put it all together’.
DD: Yep, March 28th is the private showing.
DD: It’s incorporated in our storyboarding and user-experience/user-interface. So, basically, it’s the fellows bridge with the developer. They’re going to be putting in their script, their character descriptions, their locations, very much using the software as it’s laid out, and then they’re going to give that to our developer, Myles, to basically build from that concept. But it’s also being used to house assets like audio and models and such so it’s being used as a hyperlink database for that.
DD: Oh my gosh… I’m going to try to be short because it’s such a long process. So, I’m Jamaican, I’m not Egyptian, but I’ve always loved African history and Nefertiti had an infamous bust — like the crown is being held in the MUSE Berlin Museum. My Mom was living in Egypt and came back with a paragraph on the Queen, like a book with a paragraph. But I was like, 'She was more than just a pretty woman, like… who was she?' So, I literally just started to conceptualize what her story was and then I wrote a script in a couple days after reading it and then I kind of cross-referenced it with Google. And, funnily enough, some of what I thought her life might be like was actually her life.
So, you could call that channelling… you could call that… whatever. So, I wrote this play, I parked it, and then just before Covid, I put it in to get funding and it got funded by Toronto Arts Council and Canada Arts Council. So, we were like, ‘Yay we’re gonna do a play’… and then Covid happened. So, then we were like, ‘We’re not doing a play, we’re gonna do a mixed reality production’ but we didn’t have a place to do it. So, my friend had like a coat hanger, like a ‘studio’ but we converted it into a studio. So, we took this coat hanger, we painted it green, taught each other Unreal Engine and… just like really, just built a crew and kept it going.
So, we filmed it in three days and then, when it was done, the Toronto International Film Festival featured it for deep focus and then last year it got into the Fringe Festival. We didn’t get to do the show run but we’re still picking that up for this year. It’s been featured at the Center for Social Innovation, and it’s been featured at Blockobana, Black Market, VRTO... So, really the inspiration for it was that I wanted to tell a story about an empowered black queen that had some afro-futuristic elements to it that VR was a perfect tool to use to do that.
DD: Yeah, it’s not easy! But thank you, I appreciate it.
DD: Well, one, it’s very intuitive – I had never used anything like that before and the moment I started using it, it was very simple. So, that’s easy because usually when you don’t have experience with something it’s really intimidating to just get a piece of software and then make it work. Also, it’s very conducive to merging gaming with theatre because it has an interface that allows you to input many things, but it also allows you to house the information concisely and update, share, build… like I think it’s one of the few software I’ve seen that works for XR production without being clumsy.
DD: Wow, you said it beautifully, like… theatre is a playground, it’s a freaky little playground [laughs]. And I mean that in the best sense because I grew up in a theatre, you know, my earliest training was 6 years old in the Jamaican Musical Theatre Company and I was in that till I was 18. So, I had 12 years of training.
And theatre is the epicentre of storytelling so to me it’s like disrupting your grandpa. Like, your grandpa was always there but you’re just finding new ways for grandpa to tell stories. So, I think the merger makes complete sense because we’re just storytellers who probably like more gaming more than the average, but just want to find new ways to elevate your story. Like, to me, if I tried to do Nefertiti in a theatre, I would be using lighting, props, building all of ancient Egypt and throwing some portals in there and crystals and magic that would cost millions probably, but doing it in XR was like a fraction. So, it gives us agency and with agency where we didn’t have opportunities in the ‘real world’ we can create them in XR.
DD: Pain points with Arcweave? Honestly, I really can’t say that there have been. I think that the biggest pain point would be personal like some people say, ‘I can’t do software like I can’t, my brain doesn’t work that way’ but most people who do get assigned Arcweave really enjoy using it. And I’ve actually learnt things from fellows who have said, ‘Hey, do you know that Arcweave is doing audio like this now?’ And I’m like, ‘No, but thank you!’
DD: I mean, I try to like not to focus on being like ‘black female’ in the biz, but I am, and occasionally I do feel that gaze influences my opportunity. So, that goes across funding, support, like, if I go for a project and say, ‘Hey, so here’s a project about a black queen’ and I’m speaking to 10 white males, they may not feel compelled to resonate with that story because it’s not their lived experience and they might not have the empathy to see why it’s important. And I have had that happen.
So, I think the biggest pain point is that there’s still those normative, patriarchal, heteronormative in some instances, just… boot on the neck. But I think me just being in the industry and continuing to work in the fellowship and bringing in people who are diverse and just kind of building a network of that has been very helpful in breaking down those barriers.
DD: Yeah so, the PXR Conference is the performance and XR conference. It started 3 years ago by Liam Karry of Single Thread Theatre and Jake Runeckles who’s our production manager. And basically, it’s pretty much the only live XR theatre conference in Canada. So, the purpose was to provide the theatre community with a space to explore XR work and showcase it but also provide a space for marginalized folks to do the same but also with the fellowship, an opportunity to learn XR theatre.
DD: I would say the message would be, 'Let’s open up the space to people who serve the community'. Because even when I was growing up in Jamaica, it was very Eurocentric and very male-dominated and it had an aesthetic. Shakespeare was more desirable than our grass-roots African base plays, for example, like it was seen in a higher regard. And I think in some ways it still is. But the people behind it are very diverse, they’re queer people, they’re coloured people, they’re women, they’re men, they’re non-binary, like we are the ones who drive that machine.
So, I think we should flip the role and give more autonomy and more opportunity for us to share the space and also open your mind to XR because XR can elevate theatre in a way that I don’t think anything else in our modern lives can. And theatre was, you know, kind of on the decline because it’s the grandpa of storytelling so…
So, I say embrace us, give us opportunity, and let’s go from there.
Thanks to Debbie Deer for taking the time to answer all of our questions and for her insight. Make sure to visit the Debbie Deer Productions website and follow Single Thread Theatre on Instagram and Twitter/X.